[PC GAME - ITA] Opera Fatal
Download File ---> https://tinurll.com/2tbLQB
It's also a bit funny to try and include Sakura Cards 2 in this \"PC Game of the Year\" list when the original game was good enough to be among the Suzuka Seven, but... well, just play it yourself and you'll see.
The cancellation of Operation Babel 5 was a shock, and few expected that two and a half years later, an entirely new game would be released as Sakura Cards 2. While something less than fully new and usable is an improvement over the original Sakura Cards, that fact that it was released at all is amazing for the genre, and it's thanks to that the game ended up appearing on my radar as a potential \"PC Game of the Month.\"
Sword Art Online: Fatal Bullet is a game which has a fairy tale-like atmosphere and camp-like humor to it, but with enough substance behind it to ensure that it's never a joke. It feels like a story and a game that was designed for both newcomers and veteran fans, and that's what makes it such an interesting and fun experience.
Sword Art Online: Hollow Fragment was one of those rare games last year which I had high expectations for, but it barely delivered. It was certainly a lot better than the other two titles of the cycle that were released, which is probably why it resonated so strongly with me. Knowing this, it's also more understandable that Sword Art Online: Fatal Bullet wasn't able to rise to the level of the second game in the Sakura Cards series, but Christophe Carrier does at least try something quite different, and I'm happy to spotlight him for that.
The most important aspect of FAT, however, is probably the game's presentation. Rather than some sort of imitation of action movies, FAT is an action adventure game in the vein of the best trilogies of the mid-00s, like the Deus Ex or Tomb Raider franchises. It's a beautiful and cinematic experience, and even the character models are incredibly detailed.
One last thing about Sword Art Online: Fatal Bullet that I'd like to mention is that it has two unique modes. The first of these is Kirito Mode, where you play as Kirito through his retconned version of the events of the anime in the game. While I won't spoil any of those events, it does feature a unique take on the battle system that I certainly was not expecting to see on a JRPG. Many reviews I've read compared him to Mordred, a character from the King Arthur mythology, because he is a skill-based character with the ability to chain his stylish moves together. I admit I had a lot of fun with him, and found him entertaining in his own odd way, but ultimately I just didn't find him that enjoyable, and neither did the rest of his original cast. I do wonder if the Kingdom Hearts series will brew something like this into a more well-developed character. d2c66b5586