Clip Studio Paint EX for MacOS X has been equipped with a customizable and user friendly interface plus it has got some impressive coloring tools and some dedicated paint brushes. It also allows you to create as well as share your own brush patterns. The main window will let you create new story or page within no time and you can navigate to the File menu and select the option which you are interested in. There is a panel located in the right section that contains all the objects you require to work with. There are tabs like Sketch, Draw, Tone and Character include useful tools that help you create as well as adjust your illustration. It also offers you flexibility when creating the manga and comics. It allows you to design original sketches by using your mouse or draw naturally with the Pen Tablet. All in all Clip Studio Paint EX for MacOS X is an imposing application which will help the artists to effortlessly design their own manga as well as comics. You can also download Paintstorm Studio for Mac.
Corel Painter is the software that is meant for digital painting and drawing. You can use it to imitate almost all known painting and drawing techniques, like watercolor, airbrushing, oil and acrylic painting, gouache and pastel. This Clip Studio Paint free alternative works both on Mac and Windows. It is a great choice for professional digital artists who work with digital illustrations, painting and photography.
Activation codes cannot be used when ordering monthly usage plans from stores other than the Clip Studio Store ( -studio.com/), including the Apple App Store, the Galaxy Store, and the Google Play Store. Activation codes are available for purchase on the EC website, at retail outlets, and by other methods.
Whew! I've been looking all over for info on this program/suite. I really would like the ability to create original customized characters for my manga studio and it's been a real hunt finding anything to at all. Are you currently using the CLIP STUDIO suite? Is COORDINATE a separate program or does it have to run in CL or perhaps Manga Studio 5 (which I have)?
I think one of my problems is the version I downloaded. I downloaded the version up on the official site ( -studio.com/clip_site/rental/rental_download/cscrental/index_win) which says 1.1.6.I don't know where on the site to find a download for earlier versions such as 1.1.3 or 1.1.4. I do remember using the same exact method you mentioned for changing the language but the program wouldn't open afterwards probably due to the version.I'm using Windows 8.1 by the way.***The read me text in the windows file gave somewhat vague directions for the second step. I understood to take the single file I downloaded and copy it to the designated coordinate folder but then it says to take 2 other unidentified files and copy them to another folder I couldn't find.Thanks for your help so far. :)
To clarify and add to my last post:06.Paste - C:\Program Files\CELSYS(Did it. I copied the Program Files (x64) to the directory mentioned in step 06. Done.)07.Replace - [CELSYS]/[CELSYS] Folder,(???? Which Celsys am I replacing? I have my previously mentioned Celsys folder in my program files and 2 other Celsys folders within 2 separate folders from the english patch setup. Stuck here.08.Install Material - Clip Studio Run - Add Material..and Quit(I think I understand this. While searching I found a material folder in the patch folders so I figure once I get back on track I'll run the clip studio launcher (that one that shows you all the other suites you have installed) and from there I'll be able to install said materials)09.Copy - CLIP_STUDIO_Manually_Setup(EN)\ProgramData\CELSYS(straight forward. I get it.)10.Paste - C:\ProgramData\CELSYS(**Hidden folder)(so I'm pasting the folder above...right back into itself??? In my /C Program files there is no programdata folder...) 11.Replace - [CELSYS]/[CELSYS] Folder(I still don't know what Celsys folder I'm replacing or what I'm replacing it with.)12.Copy - CLIP_STUDIO_Manually_Setup(EN)\Documents\CELSYS(I see that folder.)13.Paste - C:\Users\Administrator(Username)\Documents\CELSYS(I see where I'd past it.)14.Replace - [CELSYS]/[CELSYS] Folder(Don't get this action.)15.CompleteI'm assuming that maybe what is being said is just a reiteration of what automatically happens in the previous step...so I'm going to go ahead and continue with that thought, hoping there is no Celsys folder that I have to actually change to...another Celsys folder. If that doesn't work, I'll just uninstall again and start from scratch with further instruction on what I'm missing.Thanks so much for the guidance so far and for getting me the earlier versions. I'm saving those zips just in case. ^^;;PS. I installed in the order directed (CSM->CSP->CSC->CSA). However, when I opened the Clip Studio launcher and launched the individual programs from there, all but Modeler opened. My task manager showed it was running in the background but no window popped up like the others. Additionally, CSP (I found it was already translated) didn't show up on the launcher list so I just opened it form the shortcut it made on my desktop. Is Modeler supposed to NOT open? And is CSPaint not going to show up in the launcher because it is already translated?
Well, I had to uninstall again. ~__~Other things that I noticed:- I had a Celsys folder and a Celsys_EN folder.- The Clip Studio Paint trial you gave me is in english already but won't show up in the Clip studio launcher with the other apps. But it did automatically make a shortcut on my desktop.- The Clip Studio launcher I was given looks like the 1.0.1 version, not the 1.0.0 version as seen in the pictures.- Modeler won't open to even start the trial when it is clicked on from the Clip Studio launcher.Well, I know I did download all the parts you listed in the tutorial above for Windows (I have Windows 8.1) and I made sure to install everything in the order directed both here and in the English translation patch's readme file.My goal is to make some of my characters into unique models that can be dressed and posed and possible animated. I was hoping to use the Clip studio suite to do this. I see that you also cover stuff in Blender (I downloaded that for free) and Cheetah. Do you think it would be easier for me to just work with one of those?
Hi! Thanks a ton for all of the work you've put into this, the detailed explanations and guides are great. There's extremely little information out there about clip studio's utilities in English. By now, the current version of Coordinate on the official website is 1.1.6, and the old download links for 1.1.4/3 have been removed. I tried applying the patch to the newer version: the prompt to run the graphics test is fine, but then the application crashes and does so again on every subsequent launch. Enough has changed between the versions to make the patch not work anymore.Do you have a copy of the 1.1.4 installer you could send over? (quick google-fu finds nothing, and directory listing is disabled on celsys's web servers). I tried looking at the patch files, but most of the meat of it is binary, so it doesn't look easy to edit. Alternatively, could you describe how you went about making the patch? I could try to update it to the new version, at least for OSX. Trying to export a c2fc file into something I can implement in realtime through an API - object file, skeleton, textures would be great. I've got some pretty cool voice processing stuff I'm testing with CMU Sphinx, nlp-compromise, cleverbot and my own APIs to make a nice and useful chatbot to control lights, music and such. Hoping to export the model file so I can use it as an avatar for when the system responds.
A lot of brushes are distributed as ".sut" files, which you install by simply dragging and dropping the files onto your Brushes palette. There are also color sets distributed as ".cls" files, which are similarly installed by dragging and dropping them onto the Color palette.In another post I cover how to back-up, organize, and install brushes and color sets in the Materials palette: -clip-studio-paint-materials-packs.html 2b1af7f3a8